Scrymball

Description

Scrymball is an unsophisticated game, often played in military schools as a way of toughen up new recruits, but has become a favourite for inter unit competitions. It is a game of threes. The pitch is divided into three segments (known as thirds), the end-line is divided into three segments and the game is played in three sessions, also known as thirds.

Scrymball Pitch
Scrymball Pitch

At the start of play, each team starts behind their own ‘third’ line, with the ball placed on the centre spot.  When the referee blows his whistle to start the teams rush forwards to try and get the ball, before their opponents do.  The object of the game is straightforward.  The attacking team (The team with the ball) score point by getting the ball across the end-line at the opposite end of the pitch.  The defending team try to stop them, and to ‘steal’ the ball from them – this is known as a ‘turnover’.

The attacking team may throw, kick or run with the ball as they try to move it past the opponents’ end-line. The defending team tackle, wrestle or trip as they attempt to stop the attackers and steal the ball.  Play continues with the other team attacking.  At the end of the first ‘Third ‘of play, the referee blows their whistle, there is a short break and then play starts again – although the teams change ends (from the previous third). 

If the ball passes the opponents end-line in the middle section, the attacking team score two points.  In the outer section they score one point.  Once a team has scored, the game is restated with both teams behind their own third-line with the ball on the centre spot – in the same way as the game and the other ‘Thirds’ are started.

The ball is round, made from stitched leather and filled with some sort of wadding.  While kicking and throwing the ball are an integral part of the game, the ball doesn’t fly well and long passes are an exception, rather than a regular occurrence.

The team with the most points at the end of the game is declared the winner.

OOC:

Teams are drawn from the  city, town, individual or company’s military units.  (i.e. Tusk, Newgate, Aeris Estates, Lodvoka-Sud, WSM).  The game is played with three modified d20 rolls – one for each session.  PCs are Team Owners, they may not nominate themselves as part of a team.

Making a team

The quantity and quality of your military forces gives the basic team stats and modifications.

  • Basic team
  • Less than 5 Def Points   = +0
  • 5+ def points = +1
  • 10+ def points = +2
  • 20+ def points = +3
  • Experienced team
  • 1+ Medium/Heavy troops = +1
  • 10+ Medium/Heavy troops = +2
  • 20+ Medium/Heavy troops = +2

Star Players

Any team may have up to three star players, drawn from the team owner’s NPCs (Such as Entourages, Cohorts or Squires) that have a martial class.  They must be a named NPC with an established character sheet.  These bonuses are cumulative.

  • +1 for each Star Player who is level 5 or above.
  • +1 for each Star Player with a PC or Prestige class.

Resolution and Scoring

Each team rolls a modified D20 for each ‘third’ of play.  (Three rolls per game) Each roll indicates how well the team played in that session of play.

  • 20+ and you score one point.
  • 25+ and you score two points.
  • 30+ and you score three points.
  • Natural 20 scores one (bonus) point.

Posted in NPCs, Role Playing Aids, World Building.

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