Refining Entourage

I started thinking about the entourage system a while ago, but got sidetracked. I think this streamlines the current system and makes it more flexible for players – while still keeping numbers reasonable (almost) 🙂

Entourage-Assistant

  • Free at L2 in campaign games.
  • Purpose= Junior assistants / followers
  • NPC class
  • Can’t go adventuring
  • Max number= CL/2 + Char Mod
  • Can take one per level.  All start at L1.
  • Cannot exceed 1/2 PC level – max out at L5.

Advanced-Entourage.

  • Available at L6.
  • Purpose = senior assistants, companions, allies.
  • NPC Class
  • Can’t go adventuring
  • Bring BP’s
  • Can promote a L3 Entourage-Assistant to an L4 Advanced-Entourage
  • Max number= CL/4
  • Cannot Exceed 2/3 PC level.
  • Advancement after L5 = very slow.
  • Entourage-Cousin Vs Entourage Ally

Minor Cohorts

  • Available at L5 – by spending a feat/trait.
  • New Trait  (Minor Cohorts:  Convert two of your entourage to Minor Cohorts.  Counts against Entourage limits)  Can have this  Trait alongside Leadership.
  • Feat  Recruits  (Lots of minor cohorts, who don’t count against your entourage limit)  Cannot have this feat alongside leadership.
  • Purpose = senior assistants, companions, allies.
  • PC Class
  • Does not bring BPs
  • Can go adventuring
  • Max number (feat) = Character Level/2
  • Max number (trait) = 2
  • Cannot Exceed  PC-level – 4
  • Advancement steady – gets to higher levels
  • Can take one per level. 
  • Does not count against entourage number limit.

Cohort

  • Available at L7 – by spending a feat
  • Purpose = senior assistants, companions, allies.
  • Does not bring BPs.
  • PC Class
  • Can use Squire or Torch Bearer  feat to get Cohort early
  • Can go adventuring
  • Max number= 1
  • Cannot Exceed  PC-level – 2
  • Advancement steady – gets to higher levels quickly
  • Does not count against entourage number limit.

Posted in NPCs, Role Playing Aids, World Building.

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