Entourage Wealth

I have been asked an interesting question about entourage wealth – and it is something that I haven’t really got to grips with, so far.  I think my original wording gave entourage assistants 30gp starting money and then an extra 30gp every time they advanced a level. But even that advancement guidance has ‘disappeared’ as the concept has been refined –  and it was never amended to deal with cousins, allies or feat-based entourages.


The Creating NPCs page talks about different types of NPC, and defines  Heroic NPCs as NPCs with character classes and Basic NPCs as NPCs without Character classes.  That is fairly straightforward, but needs tweaking a bit to deal with the more sophisticated way that we deal with NPCs.

Entourage-Assistants are, quite clearly, non-heroic NPCs.  Their role is to stay at home and run businesses or act as your agent –  they don’t go off fighting and adventuring.  By definition – they are not heroic, and don’t really need a large array of weaponry and armour. 

Cohorts, be they full-blown cohorts from the leadership feat, or minor cohorts for one of the other feats or traits that we use, are heroic.  They come adventuring with you and have the same sort of equipment needs as any other adventurer.

Allies and Cousins don’t fit neatly into those categories.  They do not go adventuring, so they aren’t Heroic PCs –  BUT they are more important, and therefore likely to be better equipped, than Entourage-Assistants.

Your entourage has access to your ‘Business Estate’ as well –  the entourage are your followers, hangers on and senior staff –  they organize all that stuff for you. So – if you have a business development capable of making masterwork equipment –  they have access to those facilities.  For example, if you own a MW Armourer, your entourage have access to it.  If you ‘own’ a Holy House that can create minor magical items – your Entourage have access to it as well.

Moreover, you provide them with food and accommodation according to their status – and, in many cases, food and accommodation that is better than they would expect if they weren’t working for you.  Note that the italicized sections below are a slight rework of the Cost of Living guidance from the Campaign Rules.

Standards of Living

This section looks at the basic standard of living that you are expected to provide for your entourage members.  There are different standards, based on the level of responsibility that you hand an entourage.

Let’s assume say that all your entourage start off ‘housed’ at the Common Standard, right from first level 1.  That means that they have a room of their own, wear artisan style clothing, and can afford clothes for everyday use – and a different set for ‘best’. They can secure any non-magical item worth 1gp or less from their patron. 

In other words, they are comfortably housed, fed and have all the basic gear that they need.

As soon as you assign them a 3* development to oversee, they gain the Middle Class living standard.  That means they are assigned a decent sized apartment, eat well and can afford minor luxuries when they feel like it, but they still save up for bigger treats. They might have a set of Courtier’s clothes for posh occasions, and there is a servant or two to look after their home for you. They can secure any non-magical item worth 5gp or less from their home.

That, in terms of the Game World used in The Stolen Lands, is a respectable standard of living, and better than most of the population.  Every Entourage-Cousin expects this type of accommodation (after all they are a member of your family) and Entourage-Allies will work to this standard as part of the development plans and expect to achieve it in a ‘reasonable’ timescale.  Even a few of your higher-level Entourage-Assistants might achieve this standard of living.

If you ever assign them a 4* development, they gain the Aristocratic living standard – A very good apartment, where good meals are served up regularly. They have two or three sets of Courtiers’ clothes and (perhaps) a Nobles’ suit for really special events. They are assigned half-a-dozen servants/guards, and one of their servants can secure any non-magical item worth 15gp or less from their home.

That is probably the highest standard that an entourage, of any sort, might achieve – and it puts them squarely in the ‘very well off’ and ‘influential’ categories, when compared to other NPCs.  Very few Entourage members will achieve this level –  and they will probably be cohorts, cousins or allies.  These guys  are the minor aristocracy of The Stolen Lands.

Note:  No Entourage Member may have a higher standard of living than their Patron.  That just wouldn’t be right ….

Disposable income

The Character Advancement page has a table that lists how much cash NPCs should have per level –  although it is geared towards combat characters, which is inappropriate for most Entourage members., and it doesn’t account for all the stuff that they can get under the Standard of Living guidance above.

Once the Entourage is in a 3* development –  they have practically unlimited access to items that cost less than 5gp – so all the household things they need, minor weapons and armour, decent clothes, good meals etc.  They only need to account for the more expensive items.  Perhaps a courtier’s outfit and some jewellery – or perhaps a minor magic or two.  And you can always pass on ‘hand-me-down’ items, or buy extra things for them out of your own purse.

AND – they have access to your business estate.  If you have a building capable of making  an item (including MW and magical)  you (or they) can craft the item, and pay costs rather than price.

The same is true for NPCs with a 4* development assigned to them – except that they have access to better gear and equipment, for free.  Entourages in 2* accommodation have access to less gear – BUT still have a disposable income that they can spend.

The following table is based on the Character Advancement page, linked earlier –  BUT I assume, for Entourage-Assistants, that half of their  gear comes from the freebies associated with their Standard of Living.  Cousins and Allies get a bit more, while Cohorts get the full amount.  There are no restrictions on how this disposable income may be spent.


All of that said, I expect that you will want to  build up a Cohort’s gear as they will be coming into the same dangerous environments as you are.   You can do this from your own purse or hand-me-downs – or you might even be able to talk the party into giving them a cut of the loot you gain.   I think this will be particularly true of Minor Cohorts, who will be some level below you.

I look forward to your comments and thoughts.

Posted in NPCs, World Building.

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