Duelling

Time to refine the RP opportunities around duelling.  I would love to hear  anyone’s thoughts on the subject, especially if you think I have missed a potential style, archetype or feat  – except Samurai as that doesn’t really fit in my current world.

Duelling Protocol

The duel is a straightforward test of fine swordsmanship, so tight rules control what equipment can be used on the duelling table.  For most duels magic of any sort is banned – however the magic rules are relaxed to allow personal casting in some duels, and grudge duels are always a case of ‘what the individual can bring to the table’ in terms of personal skills and abilities.

Duelling Equipment

Aldori Duelling Sword, Falcata, Rapier and the Short Sword are the only weapons recognised as duelling blades.  However, Daggers and specialist Duelling Daggers are considered acceptable second weapons for two-handed styles, while the buckler is required for the Traditional style of Rondolero.  Armour is not permitted.

Away from the formal Duelling Table, many duellists use magic as well as personalized weapon and armour combinations, that make them more effective on the battlefield.

Duelling Styles

Aldori Duelling –  sub-schools

  • The Basic Style (proficient in Duelling Sword, no Archetype or  Prestige Class)
  • The Noble Style (Swordlord Archetype)
  • The Mercenary Style (Defender archetype)
  • The Acquired Style (Swordlord Prestige Class)

These are further modified by Specialist combat feats that characters might take.  However, they are all seen as part of the Aldori Tradition.  Level 6   in Fighter(Swordlord) or Figher (Defender) – or taking the Prestige Class Swordlord earns the title of Swordlord.

Traditional Duelling –  sub-schools.

  • The Basic Style (Proficient in Falcata and Buckler, no Archetype or Prestige Class)
  • Rondolero (Buckler Duellist archetype)
  • The Defensive Style (Duellist feat)

These are further modified by Specialist combat feats that a character might take.  However, they are all seen as part of the Traditional School.  Level6 in Fighter (Buckler Duellist) or BAB6 and the Duellist Feat earn the title of Master Duellist.

Modern Duelling –  sub-schools.

  • The Basic Style (proficient in Rapier or Short Sword, no Archetype or Prestige Class)
  • The Pure Style (Rapier, Learned Duellist Archetype and/or Duellist prestige class)
  • Two Hand Style  (Rapier or short sword, two weapon fighting)
  • Spellhand (Any caster with Duelling Skills, ie Arcane Duellist)

Level6 in Fighter (Learn Duellist) or BAB6 plus the Duellist Feat earn the title of Master Duellist.

Other Duelling Feats

There are a number of feats that specifically aid duellists, from one style or another – although most are aimed squarely at Aldori Duellists.

·  Dueling Cape Deed (Combat, Panache)

·  Dueling Disciple (Combat)

·  Dueling Mastery (Combat)

·  Dueling Style (Combat, Style)

·  Dueling Style Aegis (Combat, Style)

·  Dueling Style Conquest (Combat, Style)

·  Duelist (Combat)

·  Duelist of the Falls (Combat)

·  Duelist of the Shroud (Combat)

·  Duelist’s Discipline (Combat)

·  Duelist’s Masterstroke (Combat)

Many non-specific feats, such as Dodge and Acrobatic, will help most duellists.

Posted in House Rules, Role Playing Aids, World Building.

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