I have become interested in games again! Last post was Scrymball – now it is a card came. It will probably be dice next! Yes, I am thinking of opening up a sports arena and gambling den in the city of Tusk! For me, one of the most important things is to keep the mechanics of the game simple, so that players get a quick turnaround – but to leave enough scope for players to RP around the side.
I am going to base the card game on Brag, a game that I played quite a lot in my youth. There are a number of variants, one allows continual betting, and (on occasion) I lost quite a lot (for me) of money like that. However, I am going to use a Fixed Stakes variant, as that keeps the rules and systems very simple. Players can RP side bets if they want to, but that is a different thing.
Basic Rules (Bragge)
Each player builds one (or more) hands of three cards. The one with the best hand wins, with hands ranked in the following way.
|Straight flush||Three cards same suit in sequence|
|Three of a kind||Three cards of same rank|
|Straight||Three cards in sequence|
|Flush||Three cards same suit|
|Pair||Two cards of same rank|
|Thirty-one||All cards in the hand add up to 31|
|High card||None of the above|
If two players have the same hand then the highest set wins. Ace high, suits are ranked as (high) Spades, Hearts, Diamonds, Clubs (low). Player work with the cards that they are dealt, they may not draw or buy extra cards. Jokers are wild, but natural hands always beat matching hands with wild cards. Drawn hands result in a re-deal.
- (Ac, Ad, 6s ) beats (9s, 9h, Ks) – aces beat nines.
- (7c, 7d, 9s) beats (7d, 7c, 4s) – 9 beats 4
- (Jd, 4s, 3s) beats (9s, 8c, 6d) – Highest card wins, jack beats nine
- (10c, Joker, 4d) beats (9h, 9s, 6d) – tens beat nines
- (10c, 10d, 4d) beats (10s, Joker, 4c) – Natural hand wins
- (10c, 8c, 3c) beats (9s, 4s, 3s) – ten beats nine
- For a flush – count the highest card first, suit second.
- (9h, 5c, 3d) beats (9c, 5s, 3h)
The game is played with multiple decks that include jokers, and is dealt by a house dealer (which basically means we can cope with two players getting exactly the same card)
Five Card Bragge
Five Card Bragge is the basic game, it is quick, easy to play and can be used causally or for high stakes. It is probably the least skilful of the games described here.
Players make a secret roll on the RPoL Dice roller – to take five cards from the 54Card (with Jokers) pack. Players use their cards to make up the best hand they can.
Casual Stake: 1sp
Best hand wins.
Players may, of course, play for higher stakes among themselves. However, while the ‘casual stake’ is covered by Living Expenses, other stakes aren’t – make sure you have enough coin on your character sheet before you start the game.
Eight Card Bragge
This is a slower, longer running game, and can involve skill and strategy. It is well suited to a card game based RP session. Be really careful though, the overall pot can get quite high, if you are not playing for casual stakes.
Players make a secret roll on the RPoL Dice roller – to take eight cards from the 54Card (with Jokers) pack. Players use their cards to make up TWO hands of three cards each.
Casual Stake: 3x 1sp – Best hand, Second hand and Pot.
- Players compare their ‘Best’ hands – The winner (best hand) wins the first stake.
- Players then compare their ‘Second’ hand – The winner (best hand) wins the second stake
- If the same player wins both hands, then they claim the overall pot. If the hands are shared, the pot rolls over to the next deal.
- If there is a draw at any stage of the game, that particular stake, rolls over to the next deal. The rest of the round continues as normal.
NOTE: Players may make up their hands in any way they choose. However, one the choice has been made, they MUST play the best hand first.
Players may, of course, play for higher stakes among themselves. However, while the ‘casual stake’ is covered by Living Expenses, other stakes aren’t. – make sure you have enough coin on your character sheet before you start the game.
Pigs (dice game)
Object of the game: Score 100 points.
Equipment: Two D6 and a score card,
Start: Each player rolls two dice, highest score goes first. If it is a tie, they re-roll.
Each turn, a player repeatedly rolls two dice (D6) until either a 1 is rolled or the player decides to “hold”:
- If the player rolls a 1 (on one of the dice) they score nothing, and it becomes the next player’s turn.
- If two 1s are rolled, the player scores 20 points – but their turn ends and it becomes the next player’s turn.
- If the player rolls any other number, it is added to their turn total and the player’s turn continues.
- If a player chooses to “hold” (or double one is rolled), their turn total is added to their score, and it becomes the next player’s turn.
The first player to score 100 or more points wins.
Social Stakes: Loser pays the winner 1 sp
Serious Stakes: Loser pays one silver piece for every point that they lose by.